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Puzzles
and games:
Don works directly with developers and publishers to create
engaging casual games and interactive content for consoles,
PCs, mobile devices and the Internet.
Don works directly with clients, or with marketing, design
and advertising agencies, to develop engaging and effective
short-form games and interactive content for the Internet,
mobile devices and CD-ROMs. His work, including the Parking
Lot Puzzle, has been featured on many of the
Web’s largest sites.
Firemint,
Melbourne, Australia
http://www.firemint.com/
Project Joystick
Lead designer, responsible for the game mechanics and design
of a $1M mobile and PC game ("Dung") developed for
Telstra BigPond and the Australian Centre for the Moving Image
(ACMI).
“…
an addictive little gem of a game that practically anyone
can enjoy”
PC World, Australia
Katamari Damacy
Level designer responsible for designing, building, testing
and balancing levels for the mobile version of Namco's landmark
game, using development tools including Builder 2D and Qualcomm's
Brew Emulator.
Macromedia/Shockwave,
San Francisco
http://www.shockwave.com/home.jsp
As senior designer in a 20-member production team, Don was
responsible for creating and developing content for one of
the Internet’s largest entertainment portals, where
his puzzles and casual games generated nearly one million
page-views per month.
Jukebox Puzzle
The Jukebox Puzzle is an animated version of a very successful
puzzle designed for CBS Records and newspaper syndication.
It packs a vintage jukebox, cycling lights and bubble tracks
into an incredibly efficient, 110KB file. A custom database
(built in Access) is used to edit the content and export the
XML
http://jeffsouthard.com/gallery_jukebox.html
Marquee Puzzle
Produced and created for Shockwave and Atom Films, the Marquee
puzzle received more than 300,000 page-views in its first
week on Shockwave.com, topping all new content and ranking
it fifth overall on the site, ahead of blockbusters like “Tetris.”
http://jeffsouthard.com/gallery_marquee.html
TossWords Puzzle
http://www.shockwave.com/gamelanding/toss.jsp
Cartoon Moon,
Boston
http://www.cartoonmoon.com/main.html?
A content producer for this online showcase of original, Flash-based
entertainment, Don created and produced interactive puzzles
and educational games that helped earn the site an award as
“Best Entertainment Web Site.”
“Crystal Ball”
http://www.cartoonmoon.com/main/crystal.html
“Motion Pixels” (beta)
Motion Pixels is a kinetic, jigsaw—a puzzle in which
movement, rather than shape or color, determines the correct
arrangement of pieces.
http://www.cartoonmoon.com/main/newsquares.html
“Eye Cues” (beta)
http://www.cartoonmoon.com/main/eyecue.html
“Pixel Detector”
The Pixel Detector was designed to teach children the alphabet,
typefaces, symbols and pictures.
http://www.cartoonmoon.com/main/pixeldetector.html
Bali Hai Entertainment,
Los Angeles
www.balihighway.com
Don served as project team leader and content producer of
interactive games and entertainment for the company's award-winning,
media-rich Web site.
Other
puzzles:
“RSVP”
http://www.kalamos.com/puzzles/rsvp/puzzlersvp.htm
“Singularity”
http://www.kalamos.com/puzzles/balls/singul.htm
“Gemini”
http://www.kalamos.com/puzzles/balls/gemini.htm
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